Fan art!
In thi s i ssue: The Na :o n of Orr W eh No S u Bar Jok es with Ar ghor e Title Hun t er s: K urzick s In t erview with GWGuru And mo
And mo r e.. ..
Call of the Wolf Chapter 3 & 4
T ender W olf’s
DWAYNA
The Wing e d Goddess
The Mallcramp 1.0
Win a White Mantle or Shining Blade costume!
On The Tube with Dael in Dwin
Celes tial Hor osc ope
Lights of Tyria

This is

sue’s

them

e:

By the community,

for

the comm

unity

Mag Guild

JuLY - Issu

e #2

© 2003-2010 Ar enaNet, Inc. All rights r eserv ed. NCsoft, the in t erlocking NC log o, Ar enaNet, Ar ena.ne t, Guild W ar s, Guild W ar s 2, and all associa t ed log os and designs ar e tr ademarks or r egis t er ed tr ademarks of NCsoft Corpor a tion. All other tr ademarks ar e the pr operty of their r espectiv e owner s.
GuildMag, the unofficial Guild Wars magazine
This issu e:
→ Meet the Team A small introduction to the team behind GuildMag. → Orr An insightful article on the nation of Orr.  → Guild Wars 2 Acrostic A poetic rundown of what the world of Tyria is becoming.
becoming. → On The Tube With Daelin Dwi n A partial sum-up of the best or funniest Guild Wars vide os found on YouTube . → Gamers Giving Ba ck An interview with Malibu Barbi e on Game rs Giv ing Back. → History of Weh no Su
What does it take to become closer to the stars? → Celestial Horoscope Find out what the stars have in store for you.  → Dragon Festival It's best for dragons to eat a Crème Brûlée and drink many Flasks of Firewater to keep their fire burning inside. → Dwayna, the winged goddess The lore behind the goddess of light and air.
The lore behind the godde ss of light and air. → Summer Fashion What are play ers we aring this summ er? → The Mallcramp 1.0 What happens when a bot tries to play the game for you?
→ Costume contest! GuildMag gives you the chance to win either a White Mantle or Shining Blade costume code! →	Interview with JR from the fansite GuildWars2Guru Dan Grey aka JR answers a few questions about himself and the fansite GuildWars2Guru. →	Title Hunters: Savior of the Kurzicks →	Title Hunters: Savior of the Kurzicks Interviews with players on how they managed to reach the highest tier in the Kurzick title. →	The Asura Background lore on the mysterious race. → Guildmag podcast Learn more about this new feature of Guildmag → Fan-made artwork
→ Fan-made artwork Gorgeous artwork by Guild Wars fans. → Cal l of the Wolf The story continues with chapter three and fou r. End of the Line The last tidbits. Next is sue
→ →
A preview on what we’re planning for the next i ssue .
The nati on of Orr
The godde ss Dwayna
Interview with GWG JR
A Charr, a Norn and an Asura enter a bar... The Charr: "I can't believe we made it into the GuildMag !" The Norn: "Yeah unbelievable, magazines usually only feature great heroes and legends." The Asura: "Don't jump to conclusions guys. For The Asura: "Don't jump to conclusions guys. For all we know, they turned us into some kind of joke..."
EDITOR’S WO RD:
Summer is spreading around Tyria, and while you may not directly see it outside, it certainly is out there. Last issue we had taken a look at the fie ry side of Tyria which gave us a lot of fe edback, and we've tried to reflect it in this new issue. Maybe you're reading this from our ne w web-viewer, as a result of the feedback we have gotten o ut of our last issue. You may also like the fact that our stuff is
last issue. You may also like the fact that our stuff is written a lot better in comparison with our last issue and I would like to thank the new editors for their job. Instead of having our jokes on one page, we have spread them throughout the magazine. We also tried to have a few more casual article s l ike a horoscope and a look at the latest fashion in Tyria.
We hope you enjoy this second issue with the same pleasure, and hopefully even more, as with our first issue. Also do not forget to enter the contest in order to win either a Shining Blade or White Mantle costume code!  Dutch Sunshine  PS: Do not forget to give us your feedback at our
PS: Do not forget to give us your feedback at our website: http://www.guildmag.com
GuildMag, the unofficial G uild Wars magazine
Nickname: Dut ch S unsh in e IGN: D ut ch Sun shine Task:  Head -Edit or/F ou nder Wha t's Up?: Games ma y lie, but we don 't.
Nickname: Asur an IGN: T he W o r s t Monk Task: Edit or/Writ er Wha t's Up?: Disman tle the man tle.
Nickname: Jonn y10 IGN: Nigh tshade Special Task: Designer/W ebmas t er Wha t's Up?: Aut oma tic door s mak e me f eel lik e a Jedi.
Nickname: San Darkw ood IGN: S an Darkw o od Task: Community Manager/Writ er/Blogg er What's Up?: Less QQ , More P e w P e w!
Nickname: Malchior Devenholm IGN: Malchior Devenholm Task: Editor/Writer/Podcaster Wh
Wha t's Up?: Join the Shining Man tle! R e f orm!
Nickname: Magl ama IGN: Maglam a Marx Task: Writ er Wha t's Up?: Fun F act: My nickname is "amalg am" backw ar d s.
Nickname: Twit ch y IGN: Iyma f ae Vier Task: Writ er Wha t's Up?: _
Nickname: Free Runner IGN: Free Runner Task: Writer Wh
Wha t's Up?: The mos t c ommon whisper i g e t? "Can y ou run me to Dr ok s?".
Nickname: Thalado r Doomspeak er IGN: Lord Sethir oth Task: Writ er Wha t's Up?: Kno wledg e is po w er . And: R e f orm!
Nickname: Daelin Dw in IGN: Daelin Dwi n Task:  Writ er Wha t's Up?: The sk y .
Name: Sabr e W olf IGN: K umori Inu Task: GuildMag P odCas t er Wha t's up?: AA AA AA ARRRR RRR- ROOOOOOOOOOOo oooo
W an t to join the t eam? Check out an y open applic a tio ns on our w eb sit e!
Name: K onig IGN:  K onig Des T o des Task: Writ er Wha t's up?: A simplis tic ques tion with a c ompli- cat ed ans w er .
Nickname: Izzie IGN: Izari Aljen Task: Writer Wh
Wha t's Up?: The f ollo wing statemen t is true. The pr e vious statemen t is f alse.
Nickname: Ar ghor e IGN: *some thing* Ar ghor e Task: Bar jok er/Writ er Wha t's Up?: With gr ea t po w er c omes gr ea t re- sponsibility
Nickname: Dr a xynnic IGN: Ga w ain Dr a xynnu s Task: Writ er Wha t's Up?: St ar s.
A short introduction to the team of G uildMag
MEET TH E TEAM
I've been haunted by my dreams ever since I sailed the waters where Orr once stood. I dream of a dark, rising shadow in the world, and fear the day when that shadow finally swallows the sun. - Dirk Shadowrise, Curse Henchman The peninsula of Orr was situated south of Kryta and west of the
The peninsula of Orr was situated south of Kryta and we st of the Crystal Desert. It stretched from the edge of the desert into the Bay of Sirens (now known as the Sea of Sorrows). We d on ’t kn ow too much about Orr’s geographical features, bu t the world map that was used 250 years ago had sh own it as a b arren an d rocky land. It is unknown whether Orr always looke d like this or it is a side-effect of the devasta.ng magical event k nown as the Cata- cly sm.
cly sm. Orr’s flora and fauna is also shrouded in mystery. The only known creatures that once lived there are (lesser) dragons. It is based on the fact that the walking dead - who invaded Kryta’s shores shortly after the peninsula’ s submergence - w ere escorted by fe arsome undead drago ns.
The lands of Orr as seen on the Tyrian map.
The History of Orr:  The last thing I remember, Charr warbands were rampaging through Orr. Then a deafening explosion rocked me from my feet, and a bright light engulfed me. I awoke to find myself here. I don't know what I have done to deserve an eternity in this nightmarish realm.  - Vialee, former ci.zen of Orr, tormented soul in the Realm of Tor - Vialee, former ci.zen of Orr, tormented soul in the Realm of Tor-ment  Orr’s history is scarce before it became an independent na.on. Some.me in the past, powerful beings started building an olympic city at the heart of Orr. These en..es were revered by the humans and the city they built was called Arah.  This pantheon consisted of six gods in those .mes; however, we This pantheon consisted of six gods in those .mes; however, we only know of three who actually lived there: Melandru, Goddess of Earth and Nature, Dwayna, Goddess of Life and Air and Balthazar, God of War and Fire.  One year prior to the mysterious event known as the Exodus
One year prior to the mysterious event known as th e Exod us (Tyrian humans started coun.ng years from that moment) Abad - don – one of the six, God of Water and Secrets – gave the gift of magic to the sen.ent races of Tyria. Unfortunately, it was give n out too freely and thus bloody wars e rupted all over the world. Every race fought to rule the rest. On the edge of ex.nc.on, the human race had one last hope: their gods. Doric, leader of the unite d human tribes traveled to Arah and begged the al mighty beings to
human tribes traveled to Arah and begged the al mighty beings to end the destruc.ve wars once and for all.
The gods answered his ple a. They "gathered back" magic from all the races and trapped it inside a tall stone. Then they broke the stone into five parts - four equal bu t op posing sto nes of magic, an d one keystone. Without the keystone, the o ther f our co uldn ’t be re- assembled. The four schools of magic are: Destruc.on, Aggression, Denial and Preserva.on.
On top of giving out his "gift" too liberally, Abaddon marshalled his Margonite worshippers - who were "blessed" by his magic - and stormed the Gates of Heaven. The other five gods answered this act. They brought down the renegade god and imprisoned him in a special place. The menacing area called Mouth of Torment now marks his downfall.  Because of these troublesome events, the gods decided to leave Because of these troublesome events, the gods decided to leave the world of Tyria for good.  After the Exodus, the Orrians seceded from the union and founded their own independent kingdom on the peninsula. The inhabitants tasked themselves with looking after the buildings and structures of the mighty city, hoping that their gods would return one day.  The Orrian na.on prospered in the next eight hundred years. Al
The Orrian na.on prospered in the next eight hundred years. Al - though, two hundred years before the Searing the Orrian armies were called upon for unknown reasons (it is possible that the un- documented reason was a minor guild war that broke out in Orr). The hero who led h is battalions to th e fi rst battle of Arah was Lo rd Victo. Not much is known about this man either. Al l we know is that he was a commander and that he died in the mid ninth cen tu-
ries after the Exodus. After his death, he made it to the Hall of Heroes, although his spirit was captured by demons that we re commanded by Menzies, the Lord of D estruc.o n an d Balthazar's evil half-brother (possibly a demi-god, who was helping Abaddon in fulfilling his plot). Brave he roes freed Lord Victo's soul in 1072 AE, and the Orrian commander rewarded them with his weapon s that he had used in his lif e.
57 years before the Searing, war raged in Tyria again. Not between the races this .me; but instead, between the human kin gd oms an d guilds of the con.nent. The feud between the guilds was so large that they began figh.ng on the holy streets of Arah. This was an act that the Orrians couldn’t stand by watching idly.The na.on rose up to defend itself and the city of the gods from the warrin g guilds of the other kingdoms, but the consequences of this "interven. on" were high. The other two countries – Kryta and Ascalon – started
were high. The other two countries – Kryta and Ascalon – started mobil izing their own arm ie s.
The Nation of Orr
Previous Page
Next Page
Index page
Cover
GuildMag, the unofficial Guild Wars magazine
An all-out war ensued between the three empires, and during that bloody 57 years none of them was able to assert dominance over either of the other two.  Since the human kingdoms were too busy fighting each other, they
Since the human kingdoms we re too busy fighting each other, they didn’t see the growing danger in the north. The charr rallied un der the banner of one warband and its respective legion, the Flame Legion. In the year of 1070 AE, the felines struck without warning. They easily captured the lands that we re north of the Great North- ern Wall’s protection. In response to the new threat the other king- doms and guilds withdre w from the war and returned home in order to protect their countries. The Wall of Ascalon was able to
order to protect their countries. The Wall of Ascalon was able to hold off the invaders for awhile. Orr used that little time to regroup and prepare for the attack. However, it didn’t last lon g. What steel and strength could not undo, the destructive side of magic could. The charr Shamans utilized the power of a mysterious and ancient artifact (the Cauldron of Cataclysm) and brought down the Wall – and with it, nearly the whole Ascalonian nation as we ll. The charr swept through the seared kingdom and continued towards Arah
swept through the seared kingdom and continued towards Arah (as their Titan "gods" had ordered them). The Orrians were hopeful and belie ved that their armies could repel the invaders, but those hopes were dashed in less than twelve hour s…
On the brink of defe at, King Reza’s personal advisor, Vizier Khil- bron, entered a warded vault deep within the forbidden catacombs and tombs that were below the marble streets of Arah. The Vizier sought a way to turn the tide of the battle by destroyin g the invad- ing charr army, no matter the cost. He unrolled one of the Lost Scrolls and read an incantation of litany that meant the end of the Kingdom of Orr
When the sage finished the ritual, a deafening explosion shoo k th e ground, and a bright light engulfed the whole nation. The b lack cloud of dust that e nveloped the kingdom concealed the true
extent of the damage for weeks. When the smoke finally cleared, sailors found that the entire peninsula had sunk, leaving only scat-tered tiny islands in its place.  It later turned out that the Vizier was tricked by a demon in human It later turned out that the Vizier was tricked by a demon in human form. Terick (a.k.a. Razakel) used the Vizier to destroy Arah – the demon’s master, Abaddon, caused the destruction of the city in order to further his plans of vengeance against the gods. The charr were only instruments in the God of Secrets’ dark plans. The titans, his minions, ordered the charr to invade Orr and besiege Arah in order to set the kingdom’s fall in motion.  The Dragon awakens: The Dragon awakens: One hundred years ago the drowned empire of Orr rose from the sea at a dragon's command. -Unknown historian Orr rested in its underwater grave for the next 150 years. Its only
Corsairs made their lairs in the small and scatte red i sland chains
Corsairs made their lairs in the small and scattered island chains that littered the area where the peninsula once stood. Until one, dark day Orr returned to the surface…  Deep below Arah, somewhere in the catacombs where the Vizier
Deep below Arah, somewhere in the catacombs where the Vi zier spelled the end of his nation, an ancient power awakened: an Elder Dragon. The dragon was surprised to see that his re sting place was underwater, and to better serve his "expectations and inte rests," he raised the whole landmass from the de pths of the sea. This deathless dragon’s name was written in the legend s of th e Dwarves: the dragon kn own as Zhaitan.
The Sceptor of Orr
The emergence of the peninsula caused massive tidal waves that flooded the coastlines, decimating thousands in Lion’s Arch, D’Alessio Seaboard and Sanctum Cay. The Battle Isles suffered a similar fate, as they sank beneath the raging waters. The waves’ "constructive" power actually turned parts of northern Elona green again.  Humanity didn’t wait too long to investigate the disastrous event.
Humanity didn’t wait too long to inve stigate the disastrous event. They quickly amassed their force s and visited the dreaded penin- sula only to find the twisted n igh tmares that h ad gained fo oth old there. The Elder Dragon of Orr had reanimated the Orrian co rpses into horrible undead minions. Zhaitan also took th e co rsairs who had hidden in the small islands before Orr rose and corrupted th em with his breath, enslaving the pirates to his will. The battle be - tween the human forces and the "tide of darkness" was already de
tween the human forces and the "tide of darkness" was already de- cided before it began. Zhaitan’s power was too great, and his twisted servants easi ly defeate d the human armi es.
Zhaitan's awakening
Previous Page
Next Page
Index page
Cover
GuildMag, the unofficial Guild Wars magazine
Orr Today: In the next 100 years Zhaitan strengthened his rule over the undead kingdom. The dragon created an armada of black-sailed ships from the sunken corsair vessels, filling them up with an undead crew. The fleet now stretches throughout the Strait of Mal-chor, blocking any passage to Cantha.  Life still could not blossom on the peninsula’s surface despite the
Life still could not blossom on the pe ninsula’ s surface despite the fact that there was a century for the region’s regeneratio n. The dragon’s corruptive presence hindered that. Orr’s landscape s are images of decay, undeath and pe stilence. The empire’s corrupted citizens roam the barren wastelands and neglected towns, doing their master’s bidding. Anyone who might happe n upon the dis- turbing shores of the peninsula is assaulte d, killed, and reanimated to serve the primordial dragon.
to serve the primordial dragon.
Yet, there are a few living beings in Orr. The purpose of these brave men and women is to reclaim the lost kingdom and de stroy Zhai- tan.
Unfortunately, Zhaitan plans a similar fate for the races: he wants to destroy all life on Tyria. His soulless horde s are marching to- wards the civilized lands of the continent even at this moment. The five races of Tyria must stand together if they want to defeat th is menace. Until the the Elder Dragon of Orr is removed, everyone is in grave dang er…
The lands of Orr still hold many mysterie s. A great deal of lore and ancient, forgotten knowledge is stored in Arah’ s spired towers. Some mysterious prophets even claim that the origin of the drag- ons lie in the gods’ olympic city, due to a deciphered riddle that was spoken by an ephemeral spirit m ore than 250 year s ago: "Vm'Jqqteomn dj'dpjat ipj 'attw Rthjms'dpt xoada'rthj ms dpt'setvxa
Jm'soadvmd apjeta'jq v'yvms bmivwomn Vmaitea'dptet yot'om ivodomn"  Translation:  "An offering to those who seek  Beyond the mists beyond the dreams  On distant shores of a land unwaking  Answers there lie in waiting"  The aforementioned oracles think that the phrase "On distant
The aforementioned oracles think that th e phrase "O n distant shores of a land unwaking" refers to the re-emer ged pe ninsul a of Orr. The mighty nation has fallen from the he ights it once reached. Its lands have become a place of nightmares. An adv entur er can lea rn a lot about the history of Tyria, but is it worth risking his or he r life?
By Thalad or Doo mspeak er
Previous Page
Next Page
Index page
Cover
GuildMag, the unofficial Guild Wars magazine
GRAND This vast world we have treaded for Dve years is expanding further beyond the boundaries of the universe. A world known sacred to its dwellers is ever-growing and ever-changing into another. It has been our home for what seemed like an eternity, but what will become of it when change has Dnally come?  When we descend into this freshly-burrowed rabbit hole, we could When we descend into this freshly-burrowed rabbit hole, we could make new discoveries without the obstacles of fate. The shackles of the planet are shaCering, and soon we will be free to travel these altered lands, for it is the dawn of a new world...  ...An open world.   UNITED There is a Dme where the people of diDerent cultures, origins, and
There is a Dme where the people of diDerent cultures, origins, and creeds must come together. As our planet evolv es, the peri ls evolve as well, endangering us all and our families. Our de sDnie s have been intertwined in the past as the vine of a tree, but what becomes of the tree? A world cannot grow witho ut th e care of its inhabitan ts. Our fears and hatred for one another must be cast aside as we
Our fears and hatred for one another must be cast aside as we muster our forces to purge the looming evil that desecrates our lands.  Let us rally against this evil, leaving our diDerences behind.   ICONIC A band of Dve exemplars shaCered by desDny. The living legends
A band of D ve exemplars sha C ered b y des D ny. The living le ge nds s D ll walk the l ands o f Tyria to safeguard it with each o f thei r own doctri ne . Captain Logan Thackeray of the Seraph Guard holds true to th e willpower and spirit of the humans. Rytlock Brimstone of the Bl ood
Legion iterates brute force, and deems the Charr the backbone of the world's strength. Eir Stegalkin, visionary of the Norn, believes wisdom of the world will prove grandeur and nobility.  Member of the College of SynergeDcs and apprenDce to renowned Member of the College of SynergeDcs and apprenDce to renowned Asuran inventor SnaD, Zojja assents that dexterity and cunning is the foundaDon of the enDre world. Caithe is one of the Drstborn of the Sylvari. She believes that the dreams and callings of the world will lead us to purging darkness and restoring light.  Their beliefs are what broke them apart, but it will be their purpose that will bind them together again.  LIVELY LIVELY An unstoppable world everYowing with the sands of Dme. The trees of the groves Yow blissfully in the zephyrs, as their leaves fall in the endless streams. The events of war are as earth-shaking as the tremors of the canyons. Flames cast on villages spread across the Delds and into the forests. In these lands, all things Yow to-gether as they are binded by the threads of fate.  This world will never remain unchanged. It is the canvas of the de
This world will never remain unchanged. It is the canvas of the de- voted arDst; an everlasDng masterpiece crafted by its gods. DIRE
Tyria is a world drawn by its monumental splendor, but how so without its many dangers? In the highest peaks Yy menacing fowl. In the barren wastelands roam clambering beasts. In the deepest waters swim crypDc leviathans. Bandits and marauders tread the open Delds in hunt for the unwary as their prey.  There are those who bring forth peace and those who bring forth
There are those who bring forth peace and those who b ring fo rt h only war. The thunderous sounds of the Elder Dragons trudging th e earth and ripping through the sky cannot be ignored. Will we allow these seemingly endless crises to overcome our hom e, or wi ll we Dght to sup press them?
WORTHY Throughout this land, there lies hidden treasures and mysDcal
Throughout this land, the re lies hidden treasures and mysDcal magicks waiDng to be redeemed by travelers who prove the ir worth and bravery by crossing perilous Delds, del ving into dark cav- erns, and ascending steep mountains. K ings and quee ns from all over the world seek samaritans who are willing to do heroic de eds, whether slaying a murderous beast or rescuing a damsel in di s- tress.
As these deeds are done, riches and glory will be brought to those who perform them. Now go. The people await gallant adventurers to reward and sing praises of. Heroism will not go unreckoned.  ADROIT The world of Tyria holds the Dercest and most adamant Dghters The world of Tyria holds the Dercest and most adamant Dghters one could ever gaze upon in baCle. Whether one is skilled in the art of swordsmanship or adept in the Deld of sorcery, they are a force to be reckoned with. They shall revel in the glory of baCle as the weak and the weak-hearted are felled by weapons of war and cast down by destrucDve conjuraDons.  When the horn of war is blown, these masters of aDray contrive
When the horn of war is blown, these masters of aDray contrive their tacDcs against their enemies, whether the y be man, monste r, or demon. Take up the sword, take up the bow, or be dispatched to the Mists.
A poetic ru ndown of what the world of Tyria is b ecoming
Guil d Wars 2 Acro stic
Previous Page
Next Page
Index page
Cover
GuildMag, the unofficial Guild Wars magazine
A charr, a norn and an asura enter a bar... Where a totally drunk Logan is sitting in the corner. They walk up to the bar and ask: Charr: "Isn't that Tyria's famous Logan Thac-keray ?" Barman: "Yes, it is.."  Norn: "What's his story ?" Barman: "The Queen Ered him for hiring a bunch of noobs to defend Divinity's Reach. What's your story ?" RESOLUTE The Elder Dragons will wait for no man or creature. Their great awakenings have already occured, and the world of Tyria is under threat. The three Orders have strategized against these absolute foes, although each hold a diEerent moEve, a diEerent method to apprehending them.  The Vigil. Guardians of the light that purges the darkness. They
The Vigil. Guardians of the light that purges the darkness. They have vowed to protect the lands, to ensure the safety of the p ow- erless and the weak. The Elder Dragons are constantly brimming with power, and the Vi gil will not stand aside and allow them to reach the peak of strength. Even with the dragons' might, the d rag- ons are believed to be surmountable along with the ir minions.
The Order of Whispers. OperaEves of silence. Emmissaries of the shadows. These men and women pracEce in the art of covert tac-Ecs, percolaEng enemy bases and gathering intel to gain the upper-hand in keenness. Unlike the Vigil, the Order of Whispers believe the Elder Dragons are invulnerable to weaponry, thus, the only opEon is to bring them back to their slumber.  The Durmand Priory. An order of scholars and sages who delve into
The Durmand Priory. An order of scholars and sage s who delve into Tyria for the highest wisdom. They belie ve knowledge is the only true method to keeping the world from the harm of the Elder Drag- ons. The priory is often consulted by individuals who also seek the arcane and the abstruse, although informaEon is accorded pru- dently. Revealing the world's secrets is the onl y ende avor to pro- tect i t.
SUBLIME On the highest mountains and in the lowest valleys tread pioneers who seek knowledge of the world, not to expose it, but to save it. Heroes are not born. They are sculpted from Eesh and soul into Eg-ures of both majesty and righteousness.  The bards will sing ballads of the glory of these valiant men and
The bards will sing ballads of the glory of the se valiant men and women. Will we be amongst them? The feats of our ancestors shall not be forgotten, but it musn't end there. We must bu ild a stalwart foundaEon for the future of our homes. No longer will we be unsun g. A tale has yet to be told. What is your sto ry?
By Magl ama
Previous Page
Next Page
Index page
Cover
GuildMag, the unofficial Guild Wars magazine
GuildMag, the unofficial Guil d Wars magazine
Welcome to the second edition of ‘On the Tube with Daelin Dw in’, where I search high and low for the best Guild Wars YouTube videos and channels.
On The Tube with Daelin D win
"My channel has been servicing viewers for over three years and has been featured on Arena- Net's Official Guild Wars website seven times for my service to the Guild Wars community. My videos include new pla yer tips , builds , GvG highlights and more. Recently, I have once a
once again served the community with my new Guild Wars 2 up date videos . Thi s seri es of videos gives viewers the ability to learn the latest news and highlights about t he upcom- ing game. This saves the viewers time from strugg ling to find al l the inf o on their own; and even breaks down the info into cl ea r concise
concise format with visual exam ples when possible. All this can been view ed at my chan- nel, and is also featured exclusive ly on GuildWars2Guru.com Visit it today a nd don't forget to subscribe to get al erts when t he next update hits the air!" - Saberwolf18
Sabr ewol f18's channel features vari ou s informat ive a nd insightf ul video s in and around the Guild War s world .
Sabrewol f18
"I've got quite a mixed bag of good ies on my channel. I do a lot of Guild W ars movies whi ch people seem to enjoy, as well as s hort films and other bits and bobs. My aim is to ma k e videos that are fun, clean and appropriat e for everyone. My Guild Wars videos are most
mostly completely ridiculous stories with a group of regular characters voiced by Text-to- Speech comput erized voices. I've also done a couple of Guild Wars mus ic vide os and organized the Guild Wars Video Mak ers' Collaboration. I alw ay s lik e a technical challenge and I started ex perimenting with T
Texmod and green scr een eff ects quite early on and helped a lot of people with the eff e ct . At the end of the day I just enjoy making stuff!" - og gyche ese
Oggy cheese' s channel contains v ariou s Guil d Wars videos and s ome other stuff you might find int eresting.
Oggy ch eese
"What ho, reader! My channel is an insight into ho w I view the world of Guild Wars as a cynical , rath er mel- ancholy Brit .I started out making videos for another MMO but changed it up after I lost interest . Now, I would gladly welcome anyone who's interest ed in hearing what I have to say about this game. which happens to be a lot of people as of n
a lot of people as of now. I try to focus my attention on getting information across as best I can, using commen- tary and visu al aids as required. My videos are uploaded in 720p HD, and I lik e to k eep some kind of quality stan- dard, though that's yet to be properly defined in writing . What can y ou expect? (apar t from exceedingly long w aits between videos...). Currently I have a few farming videos, a coupl e of
videos, a couple of r ants, a colour cor rect ion tutorial an d a video high-lighting other quality Y ouTubers that I come across. My next idea is to highlight s ome tips n' tricks that I've pick ed up while playing the game; expect them to be fairly common knowledge, but still handy. Now, do be afellow and check out the fine peopl e to my left , or right , depending on where Mr. Daelin slots me in. Pip pip!" - Me
Pip pip!" - Merciless Mik e (magicalmik e2)
Magicalmik e2's chan- nel fea tures miscellaneous G ui ld Wars related videos including ran ts and farms that ma y or m
may no t be us eful.
Magicalmike2
V i deos :
Channels:
The recently r eleased sequel to last issue’s feature. This is just as cr azy as the first and even better.
Guild Wars: Captain Jack and Th e Lost Empire - by JackMcJ ac k13
I hope those videos and channels k eep you busy until the next issue. If you think there is a video or channel that should be featured her e, feel free to e-mail me at onthetube@guildmag.com or private message me on youtube at http://www .youtube.com/daelindwin.
This extremely unique vi deo is made almost entirely from stop motion, making for some very amazing scenes.
G uild Wars - Stop Moti on by Yumiya89
Going back a few years now, but this is one of my favorit e gheier machinimas. It tells the tale of tw o gentlemen as they search f or trees during the wintersday hol iday.
GuildMag, the unofficial Guild Wars magazine
Tree Hunters by gheier
By Daelin Dwi n
Gamers Giving Back Given that the theme of this issue is "light" and seeing that not ev
Given that the theme of this issue is "light" and see ing that not ev- erybody in the Guild Wars community will be familiar with this or- ganiza:on, we thought this would be a good moment to set Gamers Giving Back in the spotlight. Gamers Gi ving Back is an ini- :a:ve by two familiar people in the Guild Wars comm unity, Dj Ke lli and Malibu Barbie, who are mostly known for being regular Dj's and founde rs of the Gaming World Entertainment Network
(formerly gwevents). We had an inte rview with Malibu Barbie , to shed some light on Game rs Giving Back, what it’s about, what they do and how you can become a part of it. GuildMag: What is Gamers Giving Back ab ou t ?
Malibu Barbie: Gamers Giving Back is mainly a fund-raising and awareness crea:ng ini:a:ve. We hope to mobilize the gaming community to basically give back to the global community. We do this by organizing fund-raising events in Guild Wars and other online games.  GuildMag: What was your inspira:on for crea:ng this organiza-:on? Malibu Barbie: Gangster rap made me do it... *laughter* ... No ac
Malibu Barbie: Gangster rap made me do it... *laughte r* ... No ac- tually, I was listening to a Daughtry song called “What about N ow” on the radio and was thinking about what happene d in Hai:. Kelli and I were talking about doing a radio stream, and then I thou ght, “Hey maybe we can :e the two together.” Th e rest was e ncou r- aged by my friend Matt (Judge Ra in Guild Wars) who told me to stop being chicken and go fo r it!
GuildMag: So Dwayna had noth in g to do with it? Malibu Barbie: Well not directly, or at least ... We do draw in spira- :on from he r scripture: “..Oer protec:on to the weak. Give solace and shelter to those who need it. Be ye a salve to the wou nd ed .. Scriptures of Dwayna, 115 BE. Since it goes so well with our focus on raising funds and aware ness for good cau ses.
GuildMag: When was Gamers Giving Back Created? Malibu Barbie: The disaster in Hai: happened in 12 January 2010. We started Gamers Giving Back not long therea:er, so January 2010. We started with a fund-raising event for Hai : in Guild Wars. GuildMag: Was Hai: the only reason to create Gamers Givin g Back? Malibu Barbie:
Malibu Barbie: No, gangster rap made me do it ... *more laugh- ter*... It was what got the thing started though. We soon realized that we could do more and created Gamers Giving Back, so vide o gamers could have a place to organize together to show their sup- port to various chari:es. The idea behind it is that many vid eo gamers spend quite a bit of money on monthly fees and what n ot. So we :gured we could inspire gamers to step back and think
about se tting aside $1 or $2 towards a charity. If every gamer in the world did this, we would probably raise millions! It would also prove that Gamers are the BEST at fund- raising. GuildMag: What fundraisers have yo u d on e so far?
Malibu Barbie: Well we just got started. So far we have raised money for Hai: ($1,337) and for the Mul:ple Sclerosis Society (<-http://www.msif.org/en/) ($2,240). We are currently planning a fundraiser for October. This fundraiser will be connected to cancer, speci:cally breast cancer research.  GuildMag: What fundraisers have you done so far? Malibu Barbie: Well we just got started. So far we have raised Malibu Barbie: Well we just got started. So far we have raised money for Hai: ($1,337) and for the Mul:ple Sclerosis Society ($2,240). We are currently planning a fundraiser for October. This fundraiser will be connected to cancer, speci:cally breast cancer research.  GuildMag: What are your future plans for Gamers Giving Back? Malibu Barbie: We are in the process of fusing Gwevents and
Malibu Barbie: We are in the process of fusing Gweve nts and Gamers Giving Back together, and will soon be releasing a brand new website. So you can look forward to seeing many events in Guild Wars and con:nu in g on in to Guild Wars 2.
GuildMag: How can people get involved? Malibu Barbie: We will be looking for people to help out with
Malibu Barbie: We will be look ing for people to help out with events and fundraisers in the future. So sign up on our we bsite here. We send out e-mails and reminders of when we have meet- ings about events, fundraisers, etc. Dona:ons of a variety of in- game items are always helpful if you don't have the extra cash lying around to be able to support the chari:es. You can also sho w yo ur support by becoming a fan on Facebo ok.
GuildMag: Thank you for your interview and :me, but what’s with the "Gangster Rap made me do it?" Malibu Barbie: No problem ... Gangster Rap made me do it … *even more laughter* (red. for those that missed it, Malibu Barbie actually sang this par
(red. for those that missed it, Malibu Barbie actually sang this par- :cular song "on air" during our own GuildMag Re lease Party to raise in-game funds for the event warchest. You can hear Barbi e rapping it up here. To get involved with Gamers Giving Back just to show your supp ort, or to get more informa:on, visit any or all of these si tes: http://www.gw-en.com/
http://www.facebook.com/pages/Gamers-Gi ... 4555952991 http://twitter.co m/Gamersgiveback http://www.mysp ace.com/gamersgiveback
On Gamers Giving Back
By Ar ghor e & Malchior De v enho lm
Previous Page
Next Page
Index page
Cover
GuildMag, the unofficial G uild Wars magazine
Weh no Su, also known as “Close r to the Stars” or “to be Cl ose r to the Stars, is something that many believe to be special to Can tha alone, and in a way it is. But it is also not unique to Cantha. The whole situation behind Weh no Su is not dissimilar to it s Tyrian sister Ascension, and both are very much still mysterious. Weh no Su has had a drastic effect on Canthan history alre ady, and it is bound to do so ag ain.
The first recorded person to have gone through the process of Weh no Su was also the first “Kaineng Weh no Su” or “Empe ror Near the Stars.” This man was Chang Hai. A year after the Exo dus of th e Gods, Chang Hai – then kno wn as Ch anang – b ro ke away from the imperial life and chose the life of the hero, studying the wa ys of the Warrior and then spent four years in Shing Jea studying the te ach- ings of the Monk. Thanks to scribes who trave led with him, even today we know many – if not all – of his deeds as a wandering he ro
today we know many – if not all – of his deeds as a wandering he ro and that he was one of the first Canthan he roes to become Weh no Su. Though a hero all his life, when his father was on his deathbed, Chanang took the throne , refusing the title “lord emperor” that every emperor before him took, and instead took the title “ascen- dant emperor.” With the new title change, he came to be known as Chang Hai.
Since then, all emperors of Cantha have been required to become Weh no Su and practice in at least two heroic professions. The last known emperor, Usoku, would mark the 21st emperor to have become Weh no Su.  It is still unknown to what extent the benefits of becoming Weh no It is still unknown to what extent the benefits of becoming Weh no Su (or Ascended, for that matter) go. It is said that becoming As-cended grants the gift of True Sight, which is said to be the ability to see someone for who they truly are (and grants the ability to see the mursaat when they are in hiding), while becoming Weh no Su grants the ability to see the spirits of the dead even when they wish to hide.  Some believe that the ability connected to Weh no Su is the same
Some believe that the ability connected to Weh no Su is the same as True Sight, though it is hard to te ll whethe r these are truth ful abilities. How would one know if their ability is due to this elusive True Sight or if they woul d be able to se e it without T ru e Si ght? It is also said by some that becoming Weh no Su or Ascended allows one to learn more in one’s li fe .
The last thing known about Weh no Su is that it is a test give n by the Celestials which are revered in the Empire of the Dragon as dei - ties – though lesser ones compared to the Six Gods. The Ce lestials are former mortals who have ascended into the heavens (which makes it all the more appropriate that the Cele stials are the te sts of becoming “Closer to the Stars”). The amount of the Celestials is still unknown but there are, at least, fifteen known Celestials. To go through this test given by the Celestials, one m ust defeat a num be r
through this test given by the Celestials, one m ust defeat a num be r of Celestials – though not the Ce lestials themselves but rather the essence of the Celestials. In a way, the test is to prove one’s might against the Celestials themselves. The test also is only admi ni stere d by the Oracle, Suun, which makes becoming Weh no Su even more difficult as he is constantly moving and few e ver know where he is.
Despite all this that we know, Weh no Su is still a massive myster y in the continent of Can tha. -Journal of Xaphan Sariel, Researcher and Lorekeepe r of Kurz ick House Sariel
The Nahpui Quarter mission where players become Weh No S u
Weh No Su
A charr, a norn and an asura enter a bar... As the real estate agent switches on the light. He asks: "So, you want to start your own bar ?" Charr: "Yeah we are pretty psyched about it !" Norn: "This place looks just perfect !" Asura: "Yeah, why did the previous owner ever Asura: "Yeah, why did the previous owner ever stop ?" Agent: "He couldn't take the constant brawls.."
By K onig Des T od es
Previous Page
Next Page
Index page
Cover
GuildMag, the unofficial Guild Wars magazine
Rat 1900, 1912, 1924, 1936, 1948, 1960, 1972, 1984, 1996, 2008 As a rat, you do not have to be afraid of never having any friends, As a rat, you do not have to be afraid of never having any friends, as you’re always surrounded by them. Though with this fortune there comes a side effect: your friendships mostly do not last long enough to be enjoyed fully which some9mes also makes you lonely. In ba4le, rats do not know how to lose. They never want to face a
In ba4le, rats do not know how to lose. They never wan t to face a losing ba4le, as they will always strive to be perfect. This may, of course, work against you in the heat of the ba4le. You can easily lose track of your target by being too con9dent in yourself. My advice for a rat for the coming two months would be to con- sume a Bowl of Skale9n Soup twice a we ek to keep good health. Ox
1901, 1913, 1925, 1937, 1949, 1961, 1973, 1985, 1997, 2009 As an ox, you are very smart. You do not like to make war and can be very reliable with secrets. However, there is s9ll a shadow in all of this. As an ox you can also be very stubborn and 9ercely com- pe99ve which can cause you to lose your friends if you’re not care-ful. Oxen are known as good workers. They can cra9 ingenious designs Oxen are known as good workers. They can cra9 ingenious designs for weapons and other war-military arsenal like the cannons that o9en 9nd their place on a turtle's back. For the coming two months, an ox would be wise to drink lots of Sugar Drinks to keep his ac9vity steady.  Tiger 1902, 1914, 1926, 1938, 1950, 1962, 1974, 1986, 1998, 2010 As a 9ger, you're quite sympathe9c, kind, emo9onal, and sensi9ve.
As a 9ger, you're quite sympathe9c, kind, emo9o nal, an d sensi 9ve. Despite your kindness, you can be extremely short-tempered and a bit self-ce ntered. However as a 9ger, you're also a deep thinker which allows you to come up with the most ingenious ideas, some- 9mes even smarter than some of the asura. In ba4le, 9gers are o9en se en as a 9erce opponent to be reckoned
with. Be careful not to let this get in the way of friendships by making decisions that will not work out in your favor! For the coming two months, I would recommend you to drink lots of eggnogs in a pub to let your emo9ons come out every now and then.  Rabbit 1903, 1915, 1927, 1939, 1951, 1963, 1975, 1987, 1999, 2011 A rabbit really knows how to have fun. If they're not tricking people A rabbit really knows how to have fun. If they're not tricking people onto a false path, then they tend to be a4racted to adventure. You have no need for any four-leaf clovers as a rabbit; you're already quite the lucky creature! It is no wonder rabbits will always try to act like a peacekeeper during a 9ght. Just do not let the power overwhelm you and cause you to misbehave. For a rabbit I suggest ea9ng a lot of Chocolate rabbits. Have no For a rabbit I suggest ea9ng a lot of Chocolate rabbits. Have no fear, you are not ea9ng your neighbour.  It's just a fake one!  Dragon 1904, 1916, 1928, 1940, 1952, 1964, 1976, 1988, 2000, 2012 Dragons tend to act superiour to others because of their so-called Dragons tend to act superiour to others because of their so-called wisdom. Keep in mind that even dragons can be corrupt, or mad for that ma4er. If you ever have the feeling to raise a sunken land, know what consequences it might have! In ba4le, a dragon will o9en want to go in all alone, but keep in In ba4le, a dragon will o9en want to go in all alone, but keep in mind you also have your teammates. There is nothing more fun than to cooperate. If you have the opportunity to work together as a team, do so! It's best for dragons to eat a Crème Brûlée and drink many Flasks of Firewater to keep their 9re burning inside.  Snake 1905, 1917, 1929, 1941, 1953, 1965, 1977, 1989, 2001, 2013
1905, 1917, 1929, 1941, 1953, 1965, 1977, 1989, 2001, 2013 On some occasions you try to escape your du9es. You like to party more than you like work. Even so, you're seen as a very wi se being.
more than you like work. Even so, you're seen as a very wise being. You're o9en soaked in your thoughts, but that does not prevent you from having fun. When you see a new recruit trying to 9gure out how to 9ght, you o9en lend them your help as a mentor. People appreciate you for doing that, so keep it going! During weekends, I recommend you to eat enough rats to keep up During weekends, I recommend you to eat enough rats to keep up your body's length, as a snake will keep on growing un9l it dies.  Horse 1906, 1918, 1930, 1942, 1954, 1966, 1978, 1990, 2002, 2014 Although not many can be spo4ed throughout Tyria, they're o9en seen as noble and graceful beings. They are not afraid to work a li4le bit harder in order to achieve great things. As a horse, you love to explore the magni9cent beauty of Tyria and As a horse, you love to explore the magni9cent beauty of Tyria and also are o9en found at events that happen during the year. I do recommend to o9en just go with the flow, but watch out not to overdo something you really want, as that will be bad for your health. To keep good health, you should try and eat enough carrots. If you To keep good health, you should try and eat enough carrots. If you cannot 9nd any, search for Daniel Frozenwind as he'll be likely to have one for you!  Sheep 1907, 1919, 1931, 1943, 1955, 1967, 1979, 1991, 2003, 2015 A sheep is o9en seen as a rich person. They're quite charming and A sheep is o9en seen as a rich person. They're quite charming and elegant and thus are in a good posi9on to a4ract decent jobs along the way. Though, keep in mind that there are s9ll people that are not as rich as you. While being charming and elegant, also keep in mind to share with the poor to please Dwayna. With this fortune, there are also the moments in which you're
With this fortune, there are also the moments in which you're lonely. The only way to change this is to look at yourse lf and see what you're doing wrong. Confronta9on is the cure to lone liness. There are three things that are important for a sheep to eat: grass, grass and, indeed, more grass.
Find out what do th e stars have in store for you
Celestial Horoscope
By Dut ch Su nsh in e
Previous Page
Next Page
Index page
Cover
GuildMag, the unofficial Guild Wars magazine
Monkey 1908, 1920, 1932, 1944, 1956, 1968, 1980, 1992, 2004, 2016 Monkeys are always striving to become famous, whether it is by Monkeys are always striving to become famous, whether it is by getting all the atten7on after a prac7cal joke on someone else, or by really making an effort of helping others. Aside from their fun side, they also have a serious side and influence many people throughout their life. They're often found to solve the most difficult issues with ease. Look around and see if you can help anyone nearby, as it is written Look around and see if you can help anyone nearby, as it is written in the stars that monkeys are often seen as good mentors for others. Nevertheless, don't forget to enjoy life. That's what a monkey is about: having fun while s7ll trying to be serious. A monkey cannot live without sugar. That's why they love sweets, though please, eat with cau7on.  Rooster 1909, 1921, 1933, 1945, 1957, 1969, 1981, 1993, 2005, 2017
1909, 1921, 1933, 1945, 1957, 1969, 1981, 1993, 2005, 2017 Bright and cheerful, you perform a valuable func7on in he lping others to rise fresh and early for a new day. Just re member that not everyone will thank you for this. Instead let your tale nts speak for you. De vote yourself to a certain task, and it's sure to be a suc- cess. Eventually you might even re ach the top!
While it may seem like a good idea at face value, leaving your child in the care of a snake will only end in disaster, and should be avoided. Don't forget to eat lots of corn to maintain healthy plumage.   Dog 1910, 1922, 1934, 1946, 1958, 1970, 1982, 1994, 2006, 2018 Everyone loves dogs. Why? Because they're loyal, honest and Everyone loves dogs. Why? Because they're loyal, honest and (some7mes) even obedient to their friends. While not good in a mass, you're often found to do best in a smaller rela7onship. For your friends, your ac7ons are very inspiring. They often admire your courage when undertaking something new. In battle, you're one of the people who recommends teamplay in
In ba tt le, you're one of the people who recommends teamplay in- stead of solo. Although at 7 mes, you also want to b e o n your own to fi nd out your own weaknesses and improve upon th em. A few slurps of water each day and some drake flesh every now and then will keep your body as health y as can be!
Pig 1911, 1923, 1935, 1947, 1959, 1971, 1983, 1995, 2007, 2019 Some people see pigs as dirty while others adore them. Pigs Some people see pigs as dirty while others adore them. Pigs are often found to have lots of people around them. Don't let the fact that people adore you get to your head, as you might act rather harsh to a comment that was meant to be nice. Though you're a magnet to others, you prefer to be quiet on your own somewhere grasping into the air. You have to search for power in yourself. Your inner
You have to search for power in yourself . Yo ur inner- strength is often one of the things you'll find yourself calling for. When you do, you're sure to reach your goal. Try some Refined Jelly and some Rock Candie s ever y week to keep yourself refreshed and fit.
By Dut ch Sunsh in e
Previous Page
Next Page
Index page
Cover
GuildMag, the unofficial Guild Wars magazine
Guild Wars prides itself on a variety of special events. They shape the world around them and change the game dynamically to add some brief flair and entertainment for players. The Dragon Festival is a Factions-specific series of activities, acting much in the same way as other events present in Guild Wars. It is grounded heavily in the lore of Factions itself and serves as a sort of celebration of the region’s solidarity against troubling times.  The Dragon Festival is an ancient tradition in Cantha. However, its
The Dragon Festival is an ancie nt tradition in Cantha. However, its current practice stems from the infamous murder of Canth a’s 26th emperor Angsiyan by his bodyguard Sh iro Tagachi. Bu t than ks to the efforts of the assassin Vizu, the Kurzick saint Viktor, and the Luxon champion Arche morus, Shiro's life was ended for this be- trayal. However, upon the final blow, Shiro's death wail caused a cataclysmic upheaval throughout the land, petrifying the Echovald Forest and turning Cantha’ s great sea into a frozen effigy of jade.
Forest and turning Cantha’ s great sea into a frozen effigy of jade. Faced with this horrific change, the newly appointed Empe ror Hanjai took the ancient tradition and harnessed its cultural influ- ence, turning the Dragon Festival into a symb ol of Canth an u nity under great stress. The monastery on Shing Jea island and the ex- pansion of Kaineng City both act as hubs for the cele bration, as their existence symbolize the land’ s ability to surv iv e .
The Dragon Fe stival has existed since 2006, manife sting itse lf in a similar form e ach year since then. It takes place over the week end of July 4th and is characterized by a series of seven missions an d four quests. The missions are available on a schedule and the n con- cluded with a finale headed by the emperor, where col lector’s masks are rewarded to the most successful participants. Othe r than these missions and que sts, minigames are also avai lable, in-
cluding Rolle rbeetle Racing, the Dragon Arena, and a numbe r of activities on the Shing Je a Boardwal k.
Festival rewards come in a great variety and can be acquired in a number of ways. Victory tokens, awarded by comple ting Drag on Festival quests and missions (as well as Boar dwal k game s), can be collected and the n given to specialized me rchants on the Board- walk for prizes. Rewards include consumabl e s, scroll s, and fire- works. Players who manage to accumulate 250 or more toke ns over the festival’s duration are awarded a festival mask at the finale, when Emperor Kisu delivers his closing spe e ch.
finale, when Emperor Kisu de livers his closing spe ech. With the great number of opportunities to participate, an d t he wealth of rewards available, it is hard to find the Dragon Festival boring. Each year, a successful turnout of players pro ves th at this ceremony can appeal to all audience s—lore buffs, colle ctors, com- petitors, and everyone in-between. As a staple of Canth an cultu re , the Dragon Festival is not an e vent to be missed.
If you ever have the feeling to raise a sunken land, know w hat consequences it might have!
The Dragon Fest ival
By Twit ch y
Previous Page
Next Page
Index page
Cover
GuildMag, the unofficial Guild Wars magazine
GuildMag, the unofficial Guild Wars magazine
And when the world rang with the clanging of swords and did fire fall from the skies, Dwayna, goddess of life and air, heard the wailings and pleas of the weak. And when the rumblings of war did not cease, came Her charge, Doric, who did prostrate himself at Her feet. And cast She now a glance upon the war-torn lands and wasted And cast She now a glance upon the war-torn lands and wasted flesh of the fallen, and with tears upon Her cheek did lay Her gentle hands upon the prostrate man. Then saith She unto to him and all Her charges, "Lay down thy weapons, and as I have done unto ye, so ye must do for your brethren. Offer protection to the weak. Give solace and shelter to those who need it. Be ye a salve to the wounded. "For I am your goddess, and I will give blessings to all who follow "For I am your goddess, and I will give blessings to all who follow these teachings." -- Scriptures of Dwayna: 115 BE (Before Exodus)  The Scriptures of Dwayna, or rather their date has been the source The Scriptures of Dwayna, or rather their date has been the source of some controversy among historians. Either King Doric was blessed with an exceptionally long life, or the Doric who travelled to Arah was a different individual, possibly a descendant, to the one mentioned in the Scriptures.  Another source of controversy arises from the Scriptures of Lyssa,
Another source of controversy arises from the Scriptures of Lyssa, Grenth and possibly Dwayna herse lf is that they all describe the granting of blessings, gifts and teachings well before the re corde d date of the gift of magic to the races of Tyria. Our une asy allies among the rebellious Fierce warband may be able to shed some light on this, however. They speak of a time before the found ing of Ascalon, when humans drove the Charr ou t of wh at is now Ascalon with the aid of magic granted by the Gods, who were then un
with the aid of magic granted by the Gods, who were then un- known to the Charr. Could the gods have gran ted magic to human - ity before the other races (with the likely exception of their ol de r servants, Glint and the Forgotten)? And why wo uld th ey do so if humanity had been responsible for disrupting the balance that the Forgotten had been ch arged with maintaining?
Disturbing thoughts indeed.  Whether humanity was given special treatment or not, it was cer
Whether humanity was given spe cial treatment or not, it was ce r- tainly Dwayna’s chosen, Doric (or a descendant that shared his name) who made the trek to Arah to beg for an end to th e d estru c- tion that resulted from the widespread gifts of magic by A baddon. The results are now well known among scholars – the sp li tting of the Bloodstones, the war against Abaddon that led to all traces of his existence being hidden away for more than a thousand ye ars,
and finally, the departure of the gods from Tyria. As the leader of the gods, it was likely Dwayna that made the final deci sion ag ainst the protests of Abaddon…and possibly othe rs. So why is Dwayna the le ader of the gods? After all, many othe rs, especially the followers of Grenth during the Season of the Colos- sus, challenge the primacy of Dwa yna.
One cause is in the adje ctive that is associated with he r l eadership: Even-tempered. The ability to keep your followers working to- gether is often more important in leadership than dire ct personal power, so it is possible that Dwayna’ s leadership comes from her ability to mediate disputes between the gods. Abaddon’s re volt is one obvious failure of this diplomacy, but if is possible that simi- larly destructive conflicts have been deflected by her inte rvention.
In fact, the annual Winte rsday contest may be an example of a compromise that could othe rwise have erupted into a greater con- flict.
Another sign of Dwayna’s leadership may be seen in her domains. While most commonly attributed the domains of air and l ife, she shares responsibility for life on Tyria with Me landru’s embodime nt of nature, while her control over the winds is co ntested by Grenth’s dominion over the freezing gusts sweeping down from the Shiverpeaks. Her role as the harbinger of spring adds l ight and warmth to her domain, yet both may be produced by Balthazar’s
flame, light may be manipulated through Lyssa’ s illusions, and the beauty and courtship of spring is attributed to Lyssa’s inspiration . A visit to Tahnnakai Temple will even reveal Dwayna’s use of a dis- guise in te sting Karei’s worthiness, a story reminiscent of that re - cited in the scriptures of Lyssa.
In fact, the only thing that can be said to truly be long to Dwayna is something that is often missed in he r titles as granted by mortals – while the other gods concerned themselves mostly w ith te rre strial concerns, the sky remained Dwayna’s realm. It is f ro m this sou rce, and the presence in her domain of the sun on which’s light an d warmth all life above the surface of Tyria relies, that the extensi ve nature of Dwayna’s domain may derive. From this vantage point, sharing interests with the other four well-establishe d gods and
sharing interests with the other four well-establishe d gods and looking down from above, the source of Dwayna’s leadership po si- tion may be explaine d. Tracking back to before the war preceding the Exodus, it is also possible to postulate similar connections be- tween Abaddon’s apparent dominion of the oceans and Dwayna’s likely influence over the storms that c